Chromatic IDE
ProTrekkr
Aros stuff
Demoscene
Game(s)
Github
Misc. software
Misc. source codes
Links
(C) Copyright 2003-2021
Franck Charlet
Bytekiller data cruncher in C (based on Christian Morant's Amiga software)
with a 116 bytes decruncher in 68000 assembler and a faster (but bigger) unrolled one.
A small tool to convert binary files into .8xp (TI-83/84 executable files).
A complete SDK to create NeoGeo Pocket programs, this sdk is compatible with the Windows 64 bit distributions.
A small Amiga tool made to convert Sharp X68000 relocatable executable to Amiga executables
so these files can be disassembled more conveniently in Resource or IDA.
PackFire is a Windows based packer for Atari ST executable files.
(Also available via Pouet.net if you wish to leave a comment about this).
PtPack is a Windows based protracker (.mod) modules packer.
Check the included readme.txt for more infos.
(Also available via Pouet.net if you wish to leave a comment about this).
1kPack is an experimental packer and x86 assembly framework to create Direct X 1k effects for windows.
(Also available via Pouet.net if you wish to leave a comment about this).
MAME (the Multiple Arcade Machine Emulator) enhanced with the possiblity to save tiles and palettes.
Check the included readme.txt for the list of extra commands.
A bitmap paint program that allows you to draw in more than 60 video resolutions (from 320x200 to 1024x768, including most of the standard Amiga resolutions : 320x256, 320x512, 640x256, 640x512, etc... provided your videocard knows how to handle them).
It was written to run under DOS, but the code you'll find here was modified to use SDL and modern operating systems.
I'm mostly fixing bugs & maintaining the MacOS X version of that tool (ppc & x86).
Pokelink is a small tool which can be used to upload/backup programs to/from pocket flash cards used in the the NeoGeo Pocket consoles via a pocket linker accessory. It was originally made by DarkFader / BlackThunder, i improved it so it's more accurate and easier to use.
This is Volker Barthelmann's and Frank Wille's C compiler chain targetting Amiga 68k platforms recompiled for Windows and MacOS X (universal binaries compiled on 10.4.11). I made a ready-to-use installer, fixed quite a few bugs, added some examples & added all the necessary files to start developing right away (note that this is not the official distribution).
Another Windows packer for MSX executable files (.bin), it's based on Magnus Lind's Exomizer Windows cruncher
which original purpose was to pack c64 files. Read the included text file for some vital infos.
(Also available via Pouet.net if you wish to leave a comment about this).
A packer for Windows which packs PlayStation 2 executable files (MIPS ELF), it performs much better than ps2packer
or sjcrunch so it should be more adequate for 64k intros and the like.
(Also available via Pouet.net if you wish to leave a comment about this).
Nintendo DS files (.nds) loader for IDA 5.x improved from the work of Dennis Elser.
Small tool to create looping sine tables, it can be used to create tables for virtually any computer or language around (it may be especially useful for fpuless computers or hardware with very small amount of ram like old consoles), amiga & windows executables versions are included aswell as the source code.
RAWTex is a save plugin for GIMP 2.2.x, 2.3.x & 2.4.x allowing to create raw textures for the PC, PSP, NDS, PS2 or any other architecture handling chunky or compressed dxtc formats.
It can save raw RGBA (5650, 5551, 4444 or 8888) & indexed (T4, T8) textures (with 5650, 5551, 4444 or 8888 palette
modes support) as well as DXTC (DXT1, DXT3, DXT5) compresssed ones, it supports the PSP textures swizzle mode and can generate mipmaps, it also
have a color key feature to handle transparency and can convert grayscale pictures into alpha channel only textures.
An history of the plugin is available here
A patch to allow saving tunes as .wav in Tammo Hinrichs' synth replay.
In 2001 and more recently in 2005, i contributed to a couple of version of an OpenSource assembler / disassembler / monitor for 680x0 based Amiga computers originally written by Rune Gram Madsen (called AsmOne back then).
A tool to generate wav samples for chiptunes derivated from the tool below, a couple of examples are included but it's rather unfriendly and hard to use.
(Also available via Pouet.net if you wish to leave a comment about this).
A software sequencer/synthetizer/tracker used to compose tiny pieces of electronic music that can be processed in realtime
(a strong processor is required) or pre-calculated by the computer and to be used in intros/demos or eventually games.
(Asm replay routine + examples included).
(Also available via Pouet.net if you wish to leave a comment about this).
Free encoder/decoder DLLs for Jpeg2000 pictures based on the work of David Janssens. Two converters (from and to TARGA files) are included.
A versatile windows console BASIC interpreter made in assembly language.
A polymorph functional language to embed inside applications.
A static library made in assembly language to handle various Direct X 7 components (mostly DirectDraw & DirectSound).
A translator for Visual Basic 4/5/6 sourcecodes to Visual C++.
A network packets filter/sniffer for Windows 2000/XP.
A dll that adds pointers abilities and other stuffs to Visual Basic.
The replay routine and converter for a tracker program (it was meant to be an improvment of protracker as i recall but it was never finished, as usual).
An Amiga tool to search, extract and save sound/noise/star/protracker modules located in memory.
Apparently it wasn't lost for everybody :]
It's the same tool as the one below but probably enhanced with some more options (didn't care to check which ones)
The sourcecode is included within the archive.
An Amiga tool to search, extract and save gfx located in memory, i remember i did a v2.3 for scoopex but it looks like this one is gone forever.
The first enhancement i made on the original tool by E.C.A.
A file cruncher (also available here) based on the famous bytekiller Amiga cruncher (by Christian Morant aka Lord Blitter/BS1) and released when i was in a little team called Fluid Design. Notice that in this version, someone has modified the credits of the tool to put his name / address instead (lame lame). I've left the file as i found it on the web, a rapid check with a hex editor will reveal a gap of white spaces where my name/infos were written (he left my old nickname which was simply "Franck" at that time, tho. Thank you Mr. Mixx).


